This is a complete app personal design project. Early demand and user analysis includes competitive product analysis, user diary, persona, storyboard, and journey map. The design includes moodboard, styletile, userflow, low fidelity model, high fidelity model and interactive model. In order to solve the problem of students' lack of concentration in learning, after analyzing the existing time management apps and user needs, the functions, interaction and UI style of the app are designed. The final design is an app that exchanges study time for scores and gets job recommendation opportunities. Users are encouraged to learn through learning rooms with others and job recommendations.


































